by Realm » May 30th, 2010, 1:11 am
For anyone who didn't read the earlier thread, I'm making a game that utilizes hypnosis both practically and thematically. Progress is slow and there is a lot of work for one person to do, but someone sent me a PM earlier offering to help with writing.
Normally I'd prefer to do all the work myself, but after days of fairly intense work I've only got some of the most basic gameplay mechanics and two rooms done, plus a few little bits and pieces. If I had to do the graphics myself it'd probably take twice as long, but fortunately there are people out there who steal sprites from old games so that people like me can just copypaste them into action. I still need to turn the sprites into something usable however, which takes time, as well as make maps from tilesets which also consumes a lot of time.
So if anyone out there is interested in helping make a hypnosis-based computer game (with due credit of course), these are the things that people might be able to do.
Mapping - I have a bunch of tilesets, all matching since they come from the same game. All you'd need to do is basically put the pieces together in a program like paint to make a map.
Sprite editing - I haven't come across a specific instance yet, but I'm relatively sure some of the sprites in the game would benefit from a little tweaking. This might require a bit more of an artistic mind than my own.
Writing - I'm always fascinated by the many ideas and tastes on this website, and I'm sure there are plenty of people out there with thoughts they would like to share.
Voice acting - I think this speaks for itself (ba-dum tish). Of course male and female voices would be best.
Music - If push comes to shove I should be able to manage the music on my own, but it'd be great to have some variety. For aspiring composers I can point you in the direction of some great free software that'll get you on your way.
I'd rather stick to doing all the programming myself, not because I'm a good programmer but because I've already started and I tend to design things in a way incomprehensible to most. Plus I'm using Game Maker Pro since I couldn't work out the simplest things like on vb.net like how to check key-strokes. So unless someone has pre-existing scripts or AI systems written in GML they think would be useful, I'll have to do this myself.
So that's it. Basically a recruitment drive\cry for help.
Oh and I had another thought about triggers in-game that could have post-game effects. Not sure what they might be but no doubt there will be plenty of people out there with suggestions.